Users Punish Applications with Poor Interfaces

I remember an early database, MacLion, which was a bad port of a DOS application, right down to the 24-by-80 monospaced scrolling text window. Boy, it was ugly. It eventually lost in the marketplace. Apple also spent a lot of time working with major DOS application vendors to get them to “get it” about the graphic user interface. Lotus received a lot of personal attention from Apple for their Jazz product, and later 1-2-3 for Mac.

But the folklore that has come down through the years is that Apple defended the purity of the interface by punishing the developers who built applications that broke the rules. And that’s just not true. The rules were vague; they were revised several times over the first five years; we broke the rules ourselves (starting early, with MacPaint); and to tell you the truth, we were so desperate for software that we even put that ugly, DOSish MacLion on our poster of the first 100 apps.

The truth is that the punishment for inconsistency came from the Mac community itself. Magazine reviewers and pundits were the first to appreciate the consistency and simplicity of Mac applications, especially in contrast with the growing mess in the DOS world. Influential users and purchasers followed suit. Programs with inconsistent interfaces did suffer; but they suffered at the hands of the marketplace, not of a dictatorial Apple.

--Chris Espinosa, "I Was a Teenage Thought Policeman", MacTech 11-04
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Copyright 2005, 2006 Elliotte Rusty Harold
elharo@metalab.unc.edu
Last Modified May 20, 2005